cards against humanity
A Digital translation
Introduction
This is an exploration at replicating the game for a mobile device - considering the opportunities for the same, and just giving it a Paperless, more convenient and accessible experience...


*There is no profit of any sort tied to this, it’s purely conceptual..so don't come suing me
User Stats
Here were the top 3 reasons why New gamers and Existing gamers started playing mobile games:

1. Relieving stress
2. Passing time
70% of people spent the most time on their phones as compared to other devices since the start of COVID - 19
3. Feeling accomplished
What are we looking at?
Demo
20-30 yrs
When
Social gatherings
Why
Humour, savagery, interaction
How
card deck
User Scenario 1: Maya
Maya just finished 2 scrum meetings and has a 30 min. gap before the next meeting begins. Its still way before lunchtime, so she goes grabs a coffee. She doesn’t want to interact with more work crowd, because she’s been speaking a lot through the meetings. She wants a little humor to palate the corporate jargon coming up next. Opens Instagram but her feed is too populated with ads, food, and rescue animals.

User Scenario 2: Mithun
Mithun and his college friends are quite close (they all used to stay in the same house and really grew together.) Now they’re all seperated and spread out across the country and they can’t really meet up, due to the current situation. When they decide to video call frequently, there is a lot of nostalgic talk, with silly jokes, intersparsed with awkward silences

you’re bored
Cue
need some quick funny content for laughs
Craving
Reward
Open the app
Response
go through a few white cards

Gameplay
Minimum Viable Product
-
A pack of 200 white cards and 75 white cards is credited on sign up (use social sign-ups), and have another set of 50 white cards and 15 black cards if they play at least once a week
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Gameplay needs to be quick, easy accesible. for this purpose the primary function being to select a white card for the black
-
Each player is dealt 5 cards, per round after completion 5 more are dealt.. so on till they feel like calling quits
-
Every player gets to replace 1 white card every round that he feels may not be valuable
-
Their total number of points get added to a leaderboard.

Engagement tools
Customization and personalisation
-
Card skins
-
Fonts
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Voice modules to announce the winner
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Avatars
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Animations
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Limited editions
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Using a randomizing engine building custom decks
Game modes
Different playing criterias
1. Quick play - A single player/duo/trio who just wants to play the game fast, quick and easy.
2. Custom mode (join or create) - A closed/open group of 3 or more who have made up their mind about playing. This has a good amount of customization to it along with an option to have voice calling, choose the deck...etc
Wireframes
Low fidelity


Final Mock up
High fidelity

